Thursday, 27 January 2011

So.

In response to a direct quote that I did myself just over a month ago:

"4.3 GB downscaled to a measly 32 MB. Why? It had to be quick-time, and I was having SO much trouble and spending SO much time trying to find a nice balance between quality and file size.

Unfortunately, nothing compared to the final in the end. Even though I had to render it in standard resolution, which was quite a shame as I had optimized the textures and lighting for HD playback, which is based on the development of Crysis / Fable 3 (the look of which we were going for,) high res textures, looking awesome, with low poly models.

It really is a shame, really. It's obviously too late to do this now, but the animation is also quite bad, I'm not pointing any fingers there, but long story short I should have corrected it, but I rushed the render to try and get it finished on time, and still managed to overrun slightly.


So, how's this experience been?

Fairly good. I enjoyed working with everyone on the team even though at certain points the workmode just died completely, even in times of desperation work wasn't getting done, leaving me to get more work done. At least I know now, there's no way in hell, that I'm EVER

EVER

EVERRR

EVERRRR

EVARRRRRRRRRRRRRRRRRRRRRRRr

going to leave a project like this till the last couple days again.
It takes far too long to make sure everything is perfect, especially when you're working in a group.

For future reference Mr.Litchmore, be more boss, be less friend, otherwise, nothing get's done and you get the blame.

All in all, I hope we get a decent grade."

As I said, due to the fact that we left it to the last minute to actually DO the work (excluding research and idea generation and so forth) when problems arose, I simply did not have enough time to correct them. I didn't have time to manage, to tweak, to make things as best as possible. I simply had to settle for however it looked. This is something I completely want to avoid, as I want the best possible grade. I might be the only one wanting it at this stage, as my team members are awesome but have no own will to work to the best that they can do. Only if I push them, which is something I'm going to try and do more of.

Submission must be on Friday 25th March no later than 4pm.
It is suggested to back up your work on a disk as well, in case anything was to go wrong.

Week 1
Whole cohort
Introduction to unit
Show examples of student and industry work
Discuss equipment to be covered in unit.
Discuss 3D camera principles and how these will be applied in the unit.
In the afternoon split them into groups of 2 then groups of 5.
Gareth Munden – All day
Alex Hulse – all morning
Steve Crocker – all morning

SAME WEEK
1/2 cohort am – ½ pm
Morning – Practical on lighting
Afternoon – Replicate lighting in digital packages.
Gareth Munden – All day
Alex Hulse – all morning
Steve Crocker – all afternoon

Groups time-tabled to shoot work over next 2 weeks
Gareth Munden – All day
Alex Hulse – all morning

Week 2
Thursday
Gareth Munden – All day
Alex Hulse – all morning


Week 3 - At this point in time, this is where we actually are even though we've pretty much just started the unit. Since the hand in of the last unit, we've had almost 2 1/2 weeks without any structured lessons / introduction to the brief. Of course, this does not excuse the fact we haven't done anything for 3 weeks. So, from this point forward, we need to start working.
Thursday 4th
Gareth Munden – All day
Alex Hulse – all morning

Week 4
Digitisation of content – start editing on Final cut and Premiere.
Wednesday 9th
Thursday 10th
Gareth Munden – All day
Alex Hulse – all morning

Week 5
Introduce students to camera tracking in Maya
Wednesday 16th
Thursday 17th
Steve Crocker – all day.
Alex Hulse – all day

Week 6
FORMATIVE
Wednesday 23rd
Thursday 24th
Steve Crocker – all day.

Week 7
Lighting/Shadows
Wednesday 2nd March
Thursday 3rd
Steve Crocker – all day.
Alex – all day

Week 8
Render/Output workshop
Wednesday
Thursday
Gareth Munden – all day
Alex – morning.

Week 9
Summative hand in: No later than 4pm Friday 25th March 2011
Group blog – embed their clip.




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